OPEN TO RELOCATION · B2B RETAIL SOFTWARE

Enterprise software experience applied to product design

UX/UI designer with 7+ years in technical account management for commercial retail property software. I bring system thinking, client empathy, and problem-solving. I developed my skills in enterprise technology and now apply them to designing intuitive, accessible experiences for property management companies.

savannah.givan1@gmail.com 513-407-2779

LOCATION
Cincinnati, OH \nOpen to Relocate
EXPERIENCE
Enterprise B2B Retail Software 7+ Years
FOCUS
Simple, Accessible Product Designs and Prototyping

About Me

What my time at Yardi taught me

At Yardi Systems I helped retail clients navigate complex property management software, develop and troubleshoot workflows, understand system releases,  and keep business-critical work moving for clients that align with their business goals.

Working directly with users taught me to listen for the problem behind a request, identify recurring friction, explain technical ideas clearly, balance user needs with business constraints and keep the client happy. I moved into UX/UI design because I want to apply those lessons before avoidable problems reach the people using a product.

I now combine that enterprise perspective with UX research, interaction design, prototyping, and usability testing to create experiences that are useful, understandable, simple and inclusive.

Resume Download

HOW I THINK

  1. 01Start with the user’s actual task and end goal, not the feature we want to implement. Document business structure, culture and requirements to reference throughout projects.
  2. 02Show my reasoning, constraints, and tradeoffs behind each decision.
  3. 03Include accessibility needs early enough to influence the company's direction.
  4. 04Test, learn and adjust (then test again). Changing my mind on design decisions when the evidence says I should.

Accessibility advocacy

Design with inclusivity for all

Blind and low-vision

Semantic structure, useful alternatives, strong contrast, and thoughtful focus user flows.

Deaf and hard-of-hearing 

Captions, transcripts, visual cues, and messaging that never relies on sound alone.

On the spectrum

Predictable patterns, reduced motion, clear language, and manageable cognitive load.

Dyslexia

Readable type, clear hierarchy, generous spacing, and content that is easy to scan.

Physical disabilities

Keyboard access, generous targets, and support for assistive and adaptive input.

Culture and race

Every platform should consider cultural norms and race in its design so that imagery, language, and interactions feel respectful and relevant to the diverse people who use it.

DESIGN THINKING

The thinking behind my work

EXPERIENCE 

Yardi Systems | Retail Manager Platform

TECHNICAL ACCOUNT MANAGER · YARDI SYSTEMS INC.

Problem

Retail clients faced platform-adoption challenges, inefficient workflows, changes introduced by system updates, and recurring points of confusion in business-critical software.

My contribution

I worked between end users, client stakeholders, support teams, and development teams. I investigated cases, identified patterns in client feedback, translated technical concepts for non-technical users, and advocated for user needs during escalations.

Design decision

I learned to look beyond the immediate support request and ask what in the workflow, language, or system behavior created the problem. That approach helped me turn customer frustration into clear, actionable context for the teams responsible for the product.

Evidence

Recurring client cases, direct conversations, training sessions, implementation work, and system release feedback gave me a close view of user behavior and adoption barriers over time.

Outcome

My work improved user understanding, workflow processes, and customer satisfaction while supporting long-term client relationships. It also gave me a practical foundation in usability analysis, stakeholder and cross-functional team communication and product thinking.

Reflection

This experience is why I moved toward UX/UI design. I want to help prevent usability problems during the design process, not only help users recover from them after launch.

01 / PROJECT

Nyland Cohousing | Making Community Website Easier to Understand and Navigate

UX RESEARCH AND DESIGN · TEAM PROJECT

Problem

Nyland’s website had scattered information, inconsistent navigation, broken links, low contrast, and unclear paths to housing details. People struggled to understand cohousing and complete key tasks.

My contribution

Our team combined heuristic evaluation, surveys, task analysis, usability testing, journey mapping, sketching, and prototyping. I created five personas from survey findings to keep different goals, frustrations, ages, and levels of technical comfort visible in our decisions. I also presented the project with another team member to Nyland's stakeholders

Design decision

We simplified the top-level navigation, centralized housing and community information, strengthened visual hierarchy and contrast, and made actions such as joining a waitlist or contacting Nyland more explicit.

Evidence

Research with 20 participants showed repeated difficulty understanding cohousing, locating availability and pricing, and navigating the existing site. Those patterns guided our recommendations rather than visual preference alone.

Outcome

The final prototype clarified housing search, community information, and involvement steps. The project was selected for presentation to Nyland’s board members and IT department based on the strength of the research and recommendations.

Reflection

Watching people struggle with information tied to a major life decision reinforced that clear navigation, accessibility, and careful communication are essential to trust, not just designing.

02 / PROJECT

MOOD | Mobile Ticketing App

UX/UI DESIGN · FIGMA

Problem

Three venues needed to move from in-person ticket sales to one digital experience without making event discovery, purchasing, or venue identification feel complicated on a small screen.

My contribution

I designed the end-to-end flows for account creation, sign-in, event browsing, filtering, checkout, and retrieving barcode tickets. I reviewed and documented stakeholder requirements and common mobile ticketing patterns before mapping the experience.

Design decision

I used filters instead of relying on search, removed the shopping-cart step to shorten checkout, added persistent navigation for events and accounts, and prioritized venue labels and event imagery for faster scanning.

Evidence

The requirements made two moments especially important: comparing events across three locations and retrieving a ticket quickly at the venue. I used those moments to prioritize information and remove avoidable steps.

Outcome

The prototype supports event filtering by venue, genre, location, and date; a simplified purchase flow; email verification; and direct access to virtual barcode tickets from an account.

Reflection

This project helped my thinking beyond individual screens toward a complete journey. In a future iteration, I would test ticket transfer, saved payments, and more accessibility improvements with users.

03 / PROJECT

Promptly | Usability Testing 

UX RESEARCH · SELF-DRIVEN WORKPLACE SYSTEM EVALUATION

Problem

A new internal system needed to be evaluated around the tasks employees would need to complete, with enough structure to reveal friction and capture useful feedback.

My contribution

I created the usability testing documentation and centered my evaluations on task completion, efficiency, observations and user feedback rather than feature review alone.

Design decision

I framed the study around realistic tasks so observations could show where the workflow supported employees and where instructions, labels, or steps might create uncertainty.

Evidence

The test plan paired task-based observation with user feedback to capture both what participants did and how they understood the experience.

Outcome

The completed study created a structured way to evaluate the internal system and communicate usability findings. Specific workplace details remain confidential. I was able to provide my perspective as an employee who used the product myself and had the opportunity to help the health administration make the platform much easier for their staff.

Reflection

The exercise strengthened my ability to turn broad feedback from scratch into focused usability questions while respecting the context and privacy of an internal product.

CONTACT ME

Let’s talk about your product and business goals

I’m open to hybrid and in office roles and relocation out of state. If you’re hiring for UX, UI, or product management I’d love to hear from you and chat.